Halopedia: Game playThis is a featured page

As a first person shooter, Halo's gameplay is fundamentally similar to that of its peers, focusing on combat in a 3D environment, and taking place almost entirely from a character's eye view. The player can move around and look up, down, or to either side.[16] Halo is credited with presenting one of the first successful sets of controls for a first-person shooter on a video game console. The game features vehicles, ranging from armored jeeps (Warthog) to tanks (Scorpion), alien hovercraft (Ghost) and even aircraft (Banshee), all of which can be controlled by the player; the game switches to the third person perspective during vehicle use.
The player character is equipped with a damage-absorbing energy shield, in addition to hit points. Its charge appears as a blue bar in the upper-right corner of the game's heads-up display. When the shield is fully depleted, the player is highly vulnerable, and further damage reduces the character's health level. However, the shield will recharge if no further damage is sustained for a brief period of time.
Master Chief fires his Assault Rifle at a group of Grunts.
Halopedia: Game play - Halo: Combat evolved
Master Chief fires his Assault Rifle at a group of Grunts.



Halo's arsenal consists of weapon from science-fiction. The game has been praised for giving each weapon a unique purpose, thus making them useful in different scenarios. For example, plasma weapons need time to cool if fired too rapidly, but require no reloading. Instead, players are forced to discard them after depleting their batteries. In contrast, conventional firearms cannot overheat, but require reloading and ammunition. All weapons may be used to bludgeon enemies, which also enables players to silently kill opponents, thereby avoiding alerting other nearby enemies. Players may carry only two weapons at once; thus, strategy is required when using and selecting firearms.

The player can carry up to eight grenades at one time: four fragmentation and four plasma grenades each. Like the game's other weapons, the two types of grenades differ; the fragmentation grenade bounces and detonates quickly, whereas the plasma grenade adheres to targets and takes longer to detonate. A button dedicated for grenades obviates the need to holster firearms before throwing.


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